• 问题解答
  • 【求助】怎样使用HLAE更改游戏内X光颜色以及击杀图标中文字颜色

问题描述

如题所示,想改游戏内文字和X光颜色,以此达到BLAST导播效果

截图示意

  • 在HLAE里面 工具 - 颜色查看表 - 维诺图
    在里面修改RGB颜色

    修改完成之后,点击上方检查,未检查出错误,点击上方生成选项卡生成lut

    新建一个config,粘贴下面代码,修改加粗倾斜路径,改成你生成出来的afxlut文件
    游戏里exec这个新建的config

    // This config shows how to map the x-ray glow colors using an blast.afxlut file (can be generated in Tools -> ColorLookupTables).
    // The death notification colors and the overhead id colors need to be changed by customizing PanoramaUI / game files instead!
    
    mirv_streams actions add glowColorMap blastGlow
    
    mirv_streams actions edit blastGlow load "_**C:\Users\Dominik\Desktop\blast.afxlut**_" // update this path to yours.
    mirv_streams actions edit blastGlow normalize 1 // Needs HLAE 2.110.0.
    
    mirv_streams add baseFx blast
    mirv_streams edit blast forceBuildingCubeMaps 0
    mirv_streams edit blast doBloomAndToneMapping 1
    mirv_streams edit blast doDepthOfField 1
    mirv_streams edit blast actionFilter clear // Just in case someone execs this cfg multiple times (We don't want the list to grow larger and larger!).
    mirv_streams edit blast actionFilter add "__utilwireframe" blastGlow
    mirv_streams edit blast actionFilter add "__utilwireframeignorez" blastGlow
    mirv_streams edit blast actionFilter add "__utilvertexcolor" blastGlow
    mirv_streams edit blast actionFilter add "__utilvertexcolorignorez" blastGlow
    mirv_streams edit blast actionFilter add "dev/glow_color" blastGlow
    mirv_streams preview blast
    
    mirv_fix selectedPlayerGlow 0 // disable glowing of selected player.
    
    glow_outline_width 3 // It's recommended to lower glow_outline_width from 6 to 3.

BLAST导播应该使用了HLAE更改游戏内X光和击杀图标中文字的颜色,同时更改游戏内文字字体使得整体UI具有良好的连贯性;
学习更改颜色只是一部分,还想学习使用HLAE完成CSGO导播的其他操作。

在HLAE里面 工具 - 颜色查看表 - 维诺图
在里面修改RGB颜色

修改完成之后,点击上方检查,未检查出错误,点击上方生成选项卡生成lut

新建一个config,粘贴下面代码,修改加粗倾斜路径,改成你生成出来的afxlut文件
游戏里exec这个新建的config

// This config shows how to map the x-ray glow colors using an blast.afxlut file (can be generated in Tools -> ColorLookupTables).
// The death notification colors and the overhead id colors need to be changed by customizing PanoramaUI / game files instead!

mirv_streams actions add glowColorMap blastGlow

mirv_streams actions edit blastGlow load "_**C:\Users\Dominik\Desktop\blast.afxlut**_" // update this path to yours.
mirv_streams actions edit blastGlow normalize 1 // Needs HLAE 2.110.0.

mirv_streams add baseFx blast
mirv_streams edit blast forceBuildingCubeMaps 0
mirv_streams edit blast doBloomAndToneMapping 1
mirv_streams edit blast doDepthOfField 1
mirv_streams edit blast actionFilter clear // Just in case someone execs this cfg multiple times (We don't want the list to grow larger and larger!).
mirv_streams edit blast actionFilter add "__utilwireframe" blastGlow
mirv_streams edit blast actionFilter add "__utilwireframeignorez" blastGlow
mirv_streams edit blast actionFilter add "__utilvertexcolor" blastGlow
mirv_streams edit blast actionFilter add "__utilvertexcolorignorez" blastGlow
mirv_streams edit blast actionFilter add "dev/glow_color" blastGlow
mirv_streams preview blast

mirv_fix selectedPlayerGlow 0 // disable glowing of selected player.

glow_outline_width 3 // It's recommended to lower glow_outline_width from 6 to 3.

    做视频SHEKL 请问这应该怎么改才能达成那个效果呢?或者有无其他类似的效果可供我测试呢?我刚刚测试发现有错误

      关于游戏里人物头顶ID的颜色 你需要更改panorama UI
      或者你可以使用migi 去修改root\resource\ui\econ\itemmodelpanelcharweaponinspect.respak01_pak.dir
      也有部分颜色在语言文本里Counter-Strike Global Offensive\csgo\resource\csgo_english.txt

      做视频SHEKL 如果默认不改的话那就是游戏默认颜色吧
      我上面的错误是在更改了左边RGB三列导致的,我是不是应该更改右边这三列RGB来实现效果呢?

        6 天 后

        做视频SHEKL 运行cfg后报错了
        这是控制台信息,我的路径设置应该是没有问题的😢但不知道为什么会出问题
        ] exec blast
        Error opening HLAE Lookup Table Tree file "_**E:\CSGO\hlae\blast.afxlut**_".
        --- Editing stream "blast" ----
        --- Editing stream "blast" ----
        --- Editing stream "blast" ----
        --- Editing stream "blast" ----
        --- Editing stream "blast" ----
        --- Editing stream "blast" ----
        --- Editing stream "blast" ----
        --- Editing stream "blast" ----
        --- Editing stream "blast" ----

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